My starting point is a bit different from many other adult game designers. I do not have a team. Game design, programming, art, music and sound effects all have to be handled by myself. So after weighing my abilities and the resources I actually have, I decided to create a super simple casual adult game.
Instead of building a traditional R18 title with complex backstory, character growth and branching routes, I wanted something with a very simple loop that lets players collect the short clips I have spent thousands of hours generating and curating.
That is how the basic idea of Unbox Gals came to be:
No convoluted worldbuilding, only the chemistry between the camera and the girl.
No focus on punishing the player, but on encouraging you to catch “that one moment”.
No grinding through walls of story, but slowly digging out a full video collection.
During my generative AI experiments I use many different visual styles. Because of that, the reward clips intentionally mix 2D anime, 2.5D renders with a strong sense of depth, semi realistic looks and near photo realistic styles. On top of that, the standard 2D anime girl look is not exactly my personal ideal, so the short animations in this game may feel a bit different from most existing adult games.
This is not about good or bad. It is simply a matter of taste. Indie development naturally has more freedom to explore. For me, the point is not to enforce a single unified art style, but to make sure each individual frame can stand on its own beauty. If you are the kind of person who often pauses and rewinds just to enjoy a pretty frame, I hope this project will feel like a good match for you.