Unbox Gals Devlog

This page records the making of Unbox Gals: ideas, progress, and small stories from a solo developer.

Preface
I am an independent developer, and since early 2023 I have been deeply focused on generative AI for images and video. After producing a large number of high quality visuals, I wanted to share the results in a way that lets more people experience the visual appeal of AI generated beauties. That desire is the main reason I decided to become an indie game creator.

Unbox Gals is an R18 mini game built around quick snapshot timing. You play as a professional photographer shooting futuristic AI girls. Your job is to press the shutter at the exact moment when they look the most captivating, and capture that perfect frame.

This devlog will be updated from time to time, sharing how I turn “watching videos” into a light, rhythmic, low pressure gameplay experience that you can pause anytime. I will also drop some development notes and behind the scenes thoughts, so while you wait for the full release, you can get to know the design of this “girl unboxing” game a little better.

#01 Why did I make Unbox Gals?
2025-11-25 · Planning notes
Game concept R18 snapshot Unboxing videos

My starting point is a bit different from many other adult game designers. I do not have a team. Game design, programming, art, music and sound effects all have to be handled by myself. So after weighing my abilities and the resources I actually have, I decided to create a super simple casual adult game.

Instead of building a traditional R18 title with complex backstory, character growth and branching routes, I wanted something with a very simple loop that lets players collect the short clips I have spent thousands of hours generating and curating.

That is how the basic idea of Unbox Gals came to be:

No convoluted worldbuilding, only the chemistry between the camera and the girl.
No focus on punishing the player, but on encouraging you to catch “that one moment”.
No grinding through walls of story, but slowly digging out a full video collection.

During my generative AI experiments I use many different visual styles. Because of that, the reward clips intentionally mix 2D anime, 2.5D renders with a strong sense of depth, semi realistic looks and near photo realistic styles. On top of that, the standard 2D anime girl look is not exactly my personal ideal, so the short animations in this game may feel a bit different from most existing adult games.

This is not about good or bad. It is simply a matter of taste. Indie development naturally has more freedom to explore. For me, the point is not to enforce a single unified art style, but to make sure each individual frame can stand on its own beauty. If you are the kind of person who often pauses and rewinds just to enjoy a pretty frame, I hope this project will feel like a good match for you.

#02 Snap, rock paper scissors, draw videos – what are you actually doing?
2025-11-25 · System design
Core gameplay Coins & shooting points Collection

The main loop of Unbox Gals is actually very simple. You can sum it up as: “take three snapshots, settle the results, then decide whether to gamble this job’s pay.”

When a stage starts, you will see a short animation of the girl on the left side of the screen, playing forward and backward in a loop. On the right side there is a target frame that tells you what pose you are aiming for. All you need to do is watch both sides and click the left mouse button when the animation on the left matches the target on the right.

The game evaluates the timing of each shutter press and gives different ratings, from high ratings when you hit the sweet spot, down to a full miss when you are way off.

Each job always consists of three shots, each with a different pose. There is no time limit and no failure penalty. You can take your time to watch and click at your own rhythm (you can even wait one or two minutes until you fully grasp the motion pattern before pressing the shutter).

Behind the scoring there is also a small “three card hand” logic. If the ratings of your three photos form one of several special combinations, you will receive extra coin multipliers as a bonus. The exact rules are not listed explicitly in game. I prefer to leave this part for players who enjoy digging into systems and experimenting.

At the end of each three shot job you receive two types of rewards:

1. Coins – these are the fees you earn for this shooting assignment. You mainly spend them in the video shop to buy or draw clips.
2. Shooting points – these are more like photographer experience points. They accumulate over time, and once you reach certain thresholds you can unlock higher difficulty stages.

The higher the difficulty, the more coins and shooting points you earn from each job. Early on you are simply learning the rhythm and slowly building up your savings. Later on you can use higher level stages to fill up your video collection much faster.

After each job you can also choose whether to enter a rock paper scissors showdown. The rule is straightforward. You play rock paper scissors with the AI girl in charge of this mode. If you win, the coin payout for this job is doubled. If you lose, the coin payout for this job drops to zero. Shooting points are always granted regardless of the result.

Rock paper scissors is simply there for players who like a small gamble. If you prefer a more stable play style, you can always skip it and just cash out every time.

As you accumulate enough wins against the rock paper scissors girl, you will unlock a special surprise performance from her, as a small thank you from this tiny but hardworking AI companion.

The coins you earn are mostly spent in the video shop. You can choose to: draw a single clip (X1), or go for a ten draw (X10) and stuff your gallery with new videos in one go. Everything you get is stored in the gallery, where you can freely choose girls and clips to watch.

I have also built several quality of life tools for the gallery, so that it is easier to control playback and switching speed while you watch. When you want to free up one hand, the game can quietly handle the looping and switching for you. These tools include things like favorites, back and forth looping within a chosen frame range, and different moan voices for different girls. There are quite a few small details here, and you are welcome to take your time exploring them.

#03 How far along is the game, and what can you expect?
2025-11-25 · Progress report
Development progress Stages & characters R18 roadmap

At the moment the core system of the game is about 70 to 80 percent complete. The parts that are already running relatively stably include: the title screen, stage selection, the main grab shot gameplay, the result logic for coins and shooting points, and the video shop and gallery browsing. My main tasks now are tuning game balance and preparing proper release builds.

On the content side, I am continuously organizing AI generated clips and thinking about which videos should appear at which level. Some clips are more about self display, some focus on teasing and flirting, and some are a bit more intense. My aim is that whenever you scroll through the gallery, you can always find something that fits your current mood.

In the near term, you can expect updates that focus on:

● More characters and video content – adding girls with different personalities, looks and filming atmospheres.
● Smoother feel and visual rhythm – adjusting the grab shot timing, visual cues and sound effects, so that pressing the shutter feels even more satisfying.
● A more complete gallery experience – improving filters, playback modes and the interface, so it is easier to find exactly the clip you want to watch.

Other possible extensions and future features are still at the idea stage. For version 1.0, my priority is to polish the main loop “snap, settle results, draw videos, rewatch in gallery” until it feels stable and smooth. After that, I will add more advanced features step by step, depending on actual development capacity and player feedback.

I will do my best to explain the important development progress here, but I do not plan to reveal every hidden detail. If there is any part you are especially curious about, you are very welcome to leave a message in the Player Guestbook. Your questions and suggestions have a good chance of becoming the topic of a future devlog entry.